Preview
1. Creating Wall
Step 1
Open Maya.

Step 2
Go to Create > Polygon Primitives > Cube and create a wall
like structure in the perspective view port.

2. Creating the Cloth
Step 1
Create a plane in the perspective view port and put it over the wall as
shown in the following image.

Step 2
With the plane selected, go to Attribute Editor and increase the
values of Subdivisions Width and Subdivisions Height to 80.

Step 3
Jump in the nDynamics mode.

Step 4
With the plane selected, go to nMesh > Create nCloth.

Step 5
With the wall selected, go to nMesh > Create Passive Collider.

Step 6
Hit the Play button for simulation and you can see that the cloth
has landed perfectly on the wall.

3. Creating the Shatter
Step 1
With the wall selected, click on the ShatterIt feature icon.

Step 2
In the ShatterIt feature window, set the values of Num Shards
to 64 and Shatter Style to Uniform and click on Shatter
It! Button.

4. Applying the Fracture
Step 1
Click on the PDI Basic Fractures icon as shown in the following
image.

Step 2
It opens the PDI Basic Fractures window. With the wall chunks selected, click on Create.

Step 3
It opens the Set up Fracture Body window. Change the Name as Fbody0
and click on Accept button.

Step 4
Click on the PDI Basic Fractures icon once again. Now, you will see
the Fbody0 fracture body in the list. Change the values of Mass
to 100, Hardness to 20% and Clusterize% to 80.
Close the window.

5. Creating the Colliding Object
Step 1
Create a sphere in the view port as shown in the following image.

Step 2
With the ball selected, click on Create Pdi Body icon.

Step 3
It opens the Create Rigid Body window. Set the value of Type
to Dynamic and turn on Mesh radio button.

Step 4
With the ball selected, click on Set Pdi Dynamics Properties icon.

Step 5
It opens the Pdi Dynamics Properties window. Set the value of Initial
Velocity in X axis to 30.

Step 6
Hit the Play button to see the simulation. You can see the cloth is
not reacting with the chunks.

Step 7
With the wall chunks selected, go to nMesh > Create Passive Collider.

Step 8
In the Outliner window, delete nRigid1.

Step 9
With the sphere selected, go to nMesh > Create Passive Collider.

Step 10
Create a cube and make it as the ground as shown in the following image.

Step 11
With the ground selected, go to nMesh > Create Passive Collider.

Step 12
Hit the Play button to see the simulation.

Conclusion
In the next part of the tutorial, I'll show you some more dimensions of destruction in Maya using PDI.