• Title: Multimedia Programming using Max/MSP and TouchDesigner
  • Author: Patrik Lechner
  • Length: 404 pages
  • Edition: 1
  • Language: English
  • Publisher: Packt Publishing
  • Publication Date: 2014-11-28
  • ISBN-10: 1849699712
  • ISBN-13: 9781849699716
  • Sales Rank: #1031068 (See Top 100 Books)


A step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner

About This Book

  • Create efficient audio processing tools using Max
  • Generate stunning real-time graphics using TouchDesigner
  • Develop well-structured multimedia projects using basic as well as the most advanced programming and integration techniques

Who This Book Is For

If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

In Detail

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.

Table of Contents

Chapter 1. Getting Started with Max
Chapter 2. Max Setup and Basics
Chapter 3. Advanced Programming Techniques in Max
Chapter 4. Basic Audio in Max/MSP
Chapter 5. Advanced Audio in Max/MSP
Chapter 6. Low-level Patching in Gen
Chapter 7. Video in Max/Jitter
Chapter 8. Max for Live
Chapter 9. Basic Visualization Using TouchDesigner
Chapter 10. Advanced Visualization Using TouchDesigner
Chapter 11. 3D Rendering and Examples
Chapter 12. Connecting Our Software to the World