teresatorres.com teresatorres.com

The 14 Most Common Hypothesis Testing Mistakes Product Teams Make (And How to Avoid Them)

I’ve been working with a product team on how to get better at hypothesis testing. It’s a lot of fun. They were introduced to dual-track Agile by Marty Cagan and are doing a great job of putting it into practice. As they explore how to support backlog items with research in the discovery track, they are finding that hypothesis testing isn’t as easy as it sounds. Very few of us have had to formulate hypotheses and design...

georgecouros.ca georgecouros.ca

Trickle Down Professional Learning

I had an incredible experience working with Waterloo Regional District School Board (WRDSB) at #CATCCamp14 this past summer.  I was with them for two days, and when I asked them what they wanted me to do, they asked me to open with a keynote and told me the rest would be determined when I arrived.  Obviously I didn’t want to be unprepared, so I was a little uncomfortable with the format at first as I had no idea what they would...

gamedesignaspect

September 2014: Motivation

Hi all!For September, I'd like people to think about the psychology of games.  As game designers, we need to understand these motivational triggers in order to design better levels, better virtual goods, and a better overall gameplay experience.  Motivation is of particular interest to the topics of Game-Based Learning and Social Impact Games because these games go beyond mere entertainment and usually have a specific learning or...

hamelg

Networked Life: Course Review

Networked Life is course offered by the University of Pennsylvania through Coursera, which provides a gentle introduction to network and graph theory. It covers the basics of network structure, network formation models and networked games. The course consists of 7 weeks of lecture content--typically three 8-20 minute videos per week--with a 8-10 question quiz for each video. The quizzes aren't too difficult and you get 2 attempts, but...