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    Authors ::

    Josh Bycer

    51 posts •


    Defining Free to Play Ethics
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    super jump 2022-04-01 21:32

    Defining Free to Play Ethics

    Coining the term “Player Friendly Design”A major reason for wanting to write “Game Design Deep Dive: F2P” was to explore the idea of video game ethics. There have been several attempts at trying to define an...

    Josh Bycer
    J Josh Bycer
    9 min read
    How Online Culture Has Given Rise to the Toxic Nerd
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    super jump 2022-03-24 23:32

    How Online Culture Has Given Rise to the Toxic Nerd

    When fandom, video games, and entitlement combineThis is a bit different from the kinds of posts I like to write about, but it’s something that has been in the back of my head for years now, especially after doing...

    Josh Bycer
    J Josh Bycer
    8 min read
    Pushing “Push Forward” Combat With Gameplay
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    super jump 2022-03-12 00:32

    Pushing “Push Forward” Combat With Gameplay

    How Doom Eternal redefined FPS gameplayDoom Eternal is one of my favorite games of the last decade, yet for many of you reading this, it may be on your list of worst games of the 2010s. The polarizing nature of the...

    Josh Bycer
    J Josh Bycer
    6 min read
    Grapple Dog Review
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    super jump 2022-02-26 05:32

    Grapple Dog Review

    Swing through the world with this cool dogGrapple Dog was one of the demo games I checked out during the Steam Summer Festival. Now with it released, I had a chance to play more of it. While the game may not offer much...

    Josh Bycer
    J Josh Bycer
    3 min read
    Examining Modern Mobile Game Design
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    super jump 2022-02-24 00:32

    Examining Modern Mobile Game Design

    Games that show mobile design has grown upAs part of the research I did for my upcoming book “Game Design Deep Dive F2P”, it meant playing a lot of mobile games. In this article, I’m going to talk about some of...

    Josh Bycer
    J Josh Bycer
    15 min read
    My Top 10 Games of 2021
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    super jump 2022-01-21 21:03

    My Top 10 Games of 2021

    Deck builders, roguelikes, and spiders, oh my2021 was a year where I think I’ve played more indie games than ever before. This also made it very hard to pick my personal favorite 10 games. For the first time with...

    Josh Bycer
    J Josh Bycer
    17 min read
    Accessible vs Playable
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    super jump 2019-09-12 21:24

    Accessible vs Playable

    Why conflating the two concepts is not advancing our understanding of eitherThe dust has settled — to some extent — on a major furore that swept the internet over recent months: the whole question of adding...

    Josh Bycer
    J Josh Bycer
    8 min read
    Are Games Ready for Sex?
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    super jump 2019-07-18 17:26

    Are Games Ready for Sex?

    A safe for work talk about sex in video gamesThe video game industry has explored many topics over the years, with some developers truly turning the medium into a new form of artistic expression. But, like any art...

    Josh Bycer
    J Josh Bycer
    4 min read
    Game Design Lessons from JoJo’s Bizarre Adventure
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    super jump 2019-06-30 16:29

    Game Design Lessons from JoJo’s Bizarre Adventure

    What the iconic franchise can teach us about asymmetric designExplaining the lore — and the fan appeal — behind JoJo’s Bizarre Adventure (JJBA) here feels like a Herculean task. Also, there have been many...

    Josh Bycer
    J Josh Bycer
    6 min read
    How Boss Design Has Evolved
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    super jump 2019-05-14 08:52

    How Boss Design Has Evolved

    A discussion on two major boss design philosophiesBoss battles have come a very long way since the olden days, where you’d drop Bowser into a pit of lava in the original Super Mario Bros. As game design has evolved,...

    Josh Bycer
    J Josh Bycer
    4 min read
    Devil May Cry 5 Review
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    super jump 2019-04-25 17:32

    Devil May Cry 5 Review

    Devil May Cry 5 brings style without substanceCapcom has been on something of a franchise-revival kick lately. Resident Evil 7 and especially Resident Evil 2 are still relatively fresh in people’s minds — now,...

    Josh Bycer
    J Josh Bycer
    6 min read
    The Critical Core Gameplay Loop
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    super jump 2019-04-20 07:38

    The Critical Core Gameplay Loop

    Design lessons learned from BioWare’s Anthem experienceRecently, Kotaku published a major exposé regarding the six-plus years of development on BioWare’s Anthem. One of the industry’s most celebrated studios has...

    Josh Bycer
    J Josh Bycer
    7 min read
    Revisiting Resident Evil 2
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    super jump 2019-03-30 16:08

    Revisiting Resident Evil 2

    Casting a critical eye on the much-beloved remakeCapcom’s Resident Evil 7 was critically praised for revitalizing the aging horror franchise, but it also left people wondering where the series could possibly go next....

    Josh Bycer
    J Josh Bycer
    6 min read
    The Two Schools of Game Design
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    super jump 2019-03-24 08:42

    The Two Schools of Game Design

    “Mechanical” versus “reactionary” gameplayOver the years, with my work at Game-Wisdom, and through studying for the books I’ve written on game design, I have covered a lot of ground in terms of game design...

    Josh Bycer
    J Josh Bycer
    5 min read
    Remembering Advance Wars
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    super jump 2019-03-05 14:47

    Remembering Advance Wars

    30 years of dramatic strategy designIntelligent Systems has been one of Nintendo’s secret weapons when it comes to innovative and underrated franchises. Despite being over 30 years old, the company’s best...

    Josh Bycer
    J Josh Bycer
    6 min read
    Asymmetrical Game Design
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    super jump 2019-02-25 15:22

    Asymmetrical Game Design

    How to find the balanceWhen it comes to delivering unique multiplayer experiences, asymmetrical game design is both one of the best and one of the worst approaches. To be more specific: it can be difficult to figure...

    Josh Bycer
    J Josh Bycer
    6 min read
    The Horrific Appeal of Mr.X
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    super jump 2019-02-17 13:13

    The Horrific Appeal of Mr.X

    How to design an alpha antagonistCapcom’s masterful remake of Resident Evil 2 has already become a celebrated hit among both fans and newcomers of the legendary survival-horror franchise. One character that really...

    Josh Bycer
    J Josh Bycer
    5 min read
    When Player Choice Goes Wrong
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    super jump 2019-02-07 13:59

    When Player Choice Goes Wrong

    Exploring the Assassin’s Creed Odyssey backlash from a game design perspectiveYou may have heard about the recent controversy surrounding Assassin’s Creed Odyssey. Specifically, the game attracted significant...

    Josh Bycer
    J Josh Bycer
    5 min read
    Vision Soft Reset Review
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    super jump 2019-01-31 17:00

    Vision Soft Reset Review

    Groundhog Day-VaniaIt may seem unassuming from the screenshots, but Vision Soft Reset is one of the freshest takes on Metroidvania design I’ve ever seen: it combines speed-running with technical challenge, and even a...

    Josh Bycer
    J Josh Bycer
    4 min read
    The Zelda-Rogue Design Trap
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    super jump 2019-01-20 16:00

    The Zelda-Rogue Design Trap

    Combining Zelda and Rogue-like elements isn’t a game design panaceaProcedural and random generation are the cornerstones of rogue-like design; we’ve seen numerous rogue-like games push these elements further than...

    Josh Bycer
    J Josh Bycer
    6 min read
    Game Design and Bandersnatch
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    super jump 2019-01-03 19:33

    Game Design and Bandersnatch

    What the Black Mirror experiment says about choice in game designLast year might have been a crazy one, but one final — and rather significant — surprise hit us at the end of 2018: a new, and very ambitious...

    Josh Bycer
    J Josh Bycer
    6 min read
    Designing a Soulslike
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    super jump 2018-12-10 18:01

    Designing a Soulslike

    Differentiating the successes from the failuresI was playing through the newly-released Darksiders 3 recently and it occurred to me: developers continue to try to replicate From Software’s Dark Souls formula (in...

    Josh Bycer
    J Josh Bycer
    8 min read
    The Risk of Embracing Realism
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    super jump 2018-11-27 16:57

    The Risk of Embracing Realism

    Why the pursuit of realism can hinder playabilityCreating more realistic experiences in video games has been a never-ending quest for developers since the Atari days. And, over this past decade, we have seen numerous...

    Josh Bycer
    J Josh Bycer
    5 min read
    The Pros and Cons of Safe Video Games
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    super jump 2018-11-20 20:59

    The Pros and Cons of Safe Video Games

    Designing outside the boxRecently, I played through Yooka-Laylee. It is a game that was pitched, designed, and executed as a throwback to ’90s 3D platforming classics. Although the game wasn’t bad, it felt...

    Josh Bycer
    J Josh Bycer
    6 min read
    Worlds Bigger Than Games
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    super jump 2018-11-06 14:01

    Worlds Bigger Than Games

    Why great world-building improves video gamesThis past week saw BlizzCon descend on Anaheim, California. Blizzard’s fans came from far and wide to celebrate the company’s major franchises and — they...

    Josh Bycer
    J Josh Bycer
    5 min read
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