• Title: Building Apple Watch Projects
  • Author: Stuart Grimshaw
  • Length: 298 pages
  • Edition: 1
  • Language: English
  • Publisher: Packt Publishing
  • Publication Date: 2016-02-29
  • ISBN-10: 178588736X
  • ISBN-13: 9781785887369


Key Features

  • Explore the opportunities opened up to developers by Apple's latest device: the Apple Watch
  • Be a crackerjack at developing software across a broad range of watch app categories
  • From an eminent author, master all stages of development, from the first stage through to a completed project

Book Description

With Apple's eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time.

This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users.

By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.

What you will learn

  • Understand the concept of the Apple Watch as an autonomous device as well as it being paired with the iPhone
  • Get your app up and running
  • Design exciting, inspiring, and attractive layouts for your apps
  • Make your user interface more engaging using images and animation
  • Enable your Watch and iPhone apps to transport and share data
  • Leverage the feature-rich set of WatchKit technologies provided by Apple
  • Connect your apps to the Internet
  • Submit your app to the App Store

About the Author

Stuart Grimshaw has programmed for Apple computers since the days before OS X and has been involved with developing for Apple Watch since its release. Born in the UK and having lived in Germany and the Netherlands, he is currently an iOS developer in Auckland, New Zealand, where he works on some of Australia–New Zealand's largest video and TV delivery apps and heads the research and development of both watchOS and tvOS applications. He is passionate about the potential of the Apple Watch and Apple TV as well as Apple's Swift programming language and is a keen proponent of beach coding.

Table of Contents

Chapter 1. Exploring the New Platform
Chapter 2. Hello Watch
Chapter 3. C-Quence – A Memory Game
Chapter 4. Expanding on C-Quence
Chapter 5. On Q – A Productivity App
Chapter 6. Watching the Weather
Chapter 7. Plot Buddy – All about Location
Chapter 8. Images, Animation, and Sound
Chapter 9. Wear It, Test It, Tweak It, Ship It
Chapter 10. This Is Only the Beginning