• Title: Game Development for iOS with Unity3D
  • Author: Jeff W. Murray
  • Length: 280 pages
  • Edition: 1
  • Language: English
  • Publisher: A K Peters/CRC Press
  • Publication Date: 2012-07-26
  • ISBN-10: 1439892199
  • ISBN-13: 9781439892190
  • Sales Rank: #3420352 (See Top 100 Books)

Description

Demystifies the Processes of Game Development

Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.

Encompasses the Whole Range of iOS Game Development

This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.

Guides You in Creating a Functional iOS Game

Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

Table of Contents

Chapter 1. Designing Your Game
Chapter 2. Getting Set Up for iOS Development
Chapter 3. Setting Up Unity and Your Mac for iOS Development
Chapter 4. Basics of the Unity Editor
Chapter 5. Building a Game in Unity iOS: The Roll-a-Ball Game
Chapter 6. Making a Kart-Racing Game
Chapter 7. Debugging and Script Optimization
Chapter 8. Optimizing for File Size and Performance
Chapter 9. Publishing to the iTunes Store
Chapter 10. Thinking Outside the Box