Shoony: Pug People (SFRPG)
This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!
Shoony get +2 Dexterity and Charisma, -2 Constitution, 2 HP, are Small and have a speed of 30 ft. and low-light vision. They get a +2 racial bonus to saving throws against inhaled threats such as gasses, stench, etc. courtesy of their short snout, and they get a +2 bonus to Acrobatics checks to move through threatened squares. That bonus should be typed as racial. They also get +2 to Diplomacy and Bluff, and may change attitude by up to 3 steps, and get a +2 bonus to Survival checks. All of these should be typed as racial. Shoony get Practiced Improvisation as a bonus feat. All the bonuses, alas, are missing the type – IN SFRPG, these bonuses should also be classified as racial bonuses; disappointing to see that the conversion author didn’t notice the omission when translating this from PFRPG to SFRPG.
On the plus-side, the flavor information has been properly adjusted, including notes on homeworld, playing a shoony, etc. Alternate adjustments include +2 Intelligence and Charisma, -2 Constitution; -2 Charisma and +2 Constitution and Dexterity; and -2 Charisma, +4 Strength.
The alternate racial traits from the PFRPG version have been modified; you can still exchange the snout and the feat (Practices Improvisation) for scent. Snout and feat may now also be exchanged for claws (with damage type codified properly and the usual level 3 specialization) The social boosts can be exchanged for +2 Bluff and Intimidate (type missing). The feat may also be exchanged for a 1/day reaction that lets an ally within 10 ft. roll a save twice and take the better result. The ability to walk through swampy natural terrain is even more circumstantial in SFRPG and doesn’t make for a good exchange. The social skill boost and Survival bonus can be exchanged for skilled, and as before, the Survival bonus can be exchanged for cold resistance 5.
The feat-section has been expanded: Sodbuster still nets 10 ft. burrow speed; Practiced Paddler nets ½ land speed swim speed, but only for one shoony sub-species. Practiced Improvisation makes clubs and improvised weapons no longer count as archaic. Imperial Combat Training makes natural attacks count as unarmed, and you may use them sans using hands, including combat maneuvers, even if hampered in some ways. Catch Off-Guard adds Weapon Specialization bonus damage, if any, to attacks with improvised weapons, and unarmed opponents are flat-footed against attacks you make with improvised melee weapons; also eliminates the atk penalty.
Editing and formatting are very good on a formal level, good on a rules-language level. The bonus type snafu did annoy me. Artwork employed is a selection of neat, comic-style pug artworks, and the pdf has no bookmarks, but needs none at this length. The pdf comes in three versions: One regular-sized one, one with a smaller file-size for mobile devices, and one printer-friendly iteration. KUDOS!
Glen Parnell’s conversion of Michael Mars Russell’s shoony species is solid, but pretty unexciting; quite a few components have just been copied, and the bonus type glitch of the PFRPG-version persists. Now, I get it: SFRPG doesn’t have the same design space for races as PFRPG, but more than some alternate adjustments would have been nice. Similarly, the lack of a subtype graft for the species did disappoint me a bit.
All in all, this is an okay conversion; it’s not exactly spectacular and is less meaty than the PFRPG-iteration, but for a buck, it’s worth checking out for pug enthusiasts. My final verdict will be 3.5 stars, rounded up due to the very low price.
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