Repackage NuGet package as a .UnityPackage for import into a Unity project
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- Updated at: 2020-05-15 23:37:59
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A .NET Core app to package a NuGet package (and dependencies) as a .UnityPackage for import into a Unity 2018 (or higher) project. This will build a package that should be compatible with the following Unity player settings (Player Settings -> Other Settings -> Configuration):
|Scripting Runtime Version||.NET 4.x Equivalent|
|Scripting Backend||Mono or IL2CPP|
|Api Compatibility Level||.NET Standard 2.0|
It is assumed you have .NET Core 2.1 installed. If not, you can download from here. Once installed, from the
src directory, run the standard
dotnet build command.
Assuming you are in the
src directory, simply run the standard
dotnet run command with the following options:
|-n, --nugetpackage||Required. NuGet package to repackage|
|-v, --version||Version of NuGet package to use|
|-p, --unityproject||Path to the Unity project to include with this package|
|-m, --includemeta||Include .meta files from the Unity project|
|-o, --outputpath||Path to save the .unitypackage|
|--skiplinkxml||Do not add a link.xml to package|
|--help||Display this help screen.|
|--version||Display version information.|
Let's say you wanted to download and package the latest version of the WindowsAzure.Storage NuGet package to a Unity package in the current directory. Here's what that would look like (note the
-- argument which ensures the switches get passed to the app itself, not the dotnet command:
Please note that, by default, a link.xml file will be generated which preserves all namespaces from all assemblies in the NuGet package and its dependencies. This may lead to large projects and longer build times. If this is a problem, please use the --skiplinkxml switch and determine which assemblies and namespaces (if any) should be included and manually add them to your link.xml file.
dotnet run -- -n WindowsAzure.Storage
Check out our Sandbox site for some repackaged Azure SDKs that were built using this tool.