## Egret realizes the display object zooming in and out (Scale change) and the corresponding change of anchor offset

In actual projects, we often use two fingers to enlarge and shrink a visible display object. Plane 2D involves changing the scaleX and scaleY attributes of the display object. When a display object is no longer...

## :octocat: Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.

guobinhit/cg-blog Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes. Users starred: 409Users forked: 147Users watching: 68Updated at: 2020-06-06...

## Application of stack -- arithmetic expression calculation (infix to suffix, suffix calculation)

Application of stack -- arithmetic expression calculation (infix to suffix, suffix calculation) Problem introduction: arithmetic expression calculation is a basic problem in compiling system, and its implementation...

## The tree of the data structure of the postgraduate entrance examination (6.10) -- the value of the k-th node in the output sequence of the exercise (C representation)

subject Suppose that the binary tree is stored in a binary linked list storage structure, and a program is written to output the value of the k-th node in the sequence of traversal, assuming that K is not greater than...

## The problem of playing audio array in Unity3D

There is a problem in today's work. An audio array audioclip [] is loaded in unity3d. How to play this audio array in turn? At present, three schemes are proposed. Write them down and see if there are any shortcomings. Please point out and improve them The source code is as follows: using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class...