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The problem of playing audio array in Unity3D

There is a problem in today's work. An audio array audioclip [] is loaded in unity3d. How to play this audio array in turn? At present, three schemes are proposed. Write them down and see if there are any shortcomings. Please point out and improve them The source code is as follows: using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class...