Intel's HTML5 dev tools, Netflix on HTML5 video
HTML5 Weekly: Your weekly dose of HTML5 and browser technology news
April 24, 2013


Intel's new HTML5 Development Environment is available at no cost and promises to make it easy to develop, test and deploy to all major platforms from a single code base.
The role of DRM in HTML5 remains a touchy subject, and now Netflix, one of the main proponents of the Encrypted Media Extensions spec, is taking another step by discussing their plans for using HTML5 video in a shift away from Silverlight.
A popular massively multiplayer role playing game with 200 million accounts is switching from Java to HTML5 and related technologies (including WebGL).
Just a bit of history. Mosaic was the browser which caught early Internet users' imaginations and really made the Web popular at the time especially as it introduced the 'img' tag.

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Over on Mozilla Hacks, an introduction to the concepts of WebGL, the OpenGL ES-based 3D rendering environment for Web browsers, specifically for Web developers.
Phaser is a new TypeScript/JavaScript HTML5 game framework heavily based on Flixel, a popular game framework among Flash developers. Microsoft's Jesse Freeman demonstrates how to get started with it.
Styling form elements can be tricky but browsers are offering various pseudo-elements which provide developers the ability to tweak certain things, such as checkbox coloring, borders, padding and placeholder text.
Web Workers are an HTML5 feature that allow a JavaScript developer to create additional threads of execution which can be used to execute long running code in the background. John Robinson shows us how to get started.
The CSS Working Group has published a first public Working Draft of the CSS Overflow Module Level 3. It covers new mechanisms of overflow handling including across multiple regions of a page.
Some excellent slides from Google's Ilya Grigorik.
In a move previously seen from Facebook, LinkedIn's new mobile apps have gone from being predominantly web-based to fully native. VentureBeat asked LinkedIn's senior director for mobile engineering why.
What's the best way for ActionScript (Flash) game developers to move to HTML5? This article explains why Dart and StageXL might be the solution.
Peter Keating shows how to automate testing for redundant CSS declarations using his new CSSCSS plugin for Grunt.
Scott Jehl tested to see if browsers would cleverly ignore irrelevant stylesheets (or at least load them in the background). Unfortunately, for some browsers the results were rather poor.
A new e-book that walks through the process of building and releasing an HTML5 based game using EaselJS, CocoonJS and/or PhoneGap Build. Suitable for both beginners and expert developers new to game development. (Note: It's a paid product and we have no connection to it.)


Smashing Magazine has put together an epic list of podcasts and video series covering various areas of the Web platform, Web design, management, and user experience.

code and tools

A drag and drop interface builder using the Bootstrap project.
A way to write dynamic HTML using HTML which, the author hopes, could become a standard implemented natively by browsers.
Claiming to be 'like an oscilloscope, for code', traceGL is an interesting looking tool for JavaScript developers with an interesting browser based WebGL visualization angle. There's a screencast to show it off but it's not open source.


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Interested in working from beautiful Oslo? Opera Software's Desktop team is looking for passionate JavaScript developers to be involved in working on its Opera Dragonfly developer tools and other challenges.
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quick links

Frederic Hemberger  //  Grunt: A Build Tool for Front-End Projects
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